03-14-2015, 08:34 PM
How about adding a bdy: to every lying frame, that is placed at y: 1000 or whatever, and an itr: placed at the same y: value in every attack frame that should be able to hit a character when lying. You may have to tweak it; I am particularly thinking of fall: in this case.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.