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Hitting a character that is lying on the ground, with input same as a regular punch
#2
How about adding a bdy: to every lying frame, that is placed at y: 1000 or whatever, and an itr: placed at the same y: value in every attack frame that should be able to hit a character when lying. You may have to tweak it; I am particularly thinking of fall: in this case.
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RE: Hitting a character that is lying on the ground, with input same as a regular punch - by Som1Lse - 03-14-2015, 08:34 PM



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