03-16-2015, 11:31 AM
(03-16-2015, 10:32 AM)Doctor A Wrote: So I've given it some thought. Too much thought actually. And I was thinking that maybe if I switched over to using some of the ready, popular game engines out there, like Unity or Unreal Engine (especially the latter since it's completely free now), something might change. Perhaps it wouldn't really make a difference because the earlier problem was merely due to lack of experience?
Starting on an engine is always faster. Unity is full feature free now as well btw.
I'm a little confused though why you would be deciding on the platform/engine?
Your indie teams don't seem to know what they are doing if they don't have that figured out.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves