The area around the elbows look too stiff and straight.
Wouldn't hurt if you went over it and let the white shirt (?) curve a little. It should follow the shape of the arm, not be a straight box.
Overall it looks somewhat alright, not all too amazing, but pretty okay.
Although if you cleverly copy-paste the upper body of a LF2 character, I think you could increase the quality of the sprites a lot.
Ended up looking a little funky if you change direction while holding a weapon (the weapon would make a weird "jump" then), but maybe you can somehow avoid that with DCing.
Wouldn't hurt if you went over it and let the white shirt (?) curve a little. It should follow the shape of the arm, not be a straight box.
Overall it looks somewhat alright, not all too amazing, but pretty okay.
Although if you cleverly copy-paste the upper body of a LF2 character, I think you could increase the quality of the sprites a lot.
STM Wrote:* STM carries heavy weapons directly in front of him, allowing him to naturally block some hits. He also throws straight forward, so short enemies directly in front of him can still get hit.This sounds like a pretty cool idea! I once wanted to do this myself for Jules, I think.
Ended up looking a little funky if you change direction while holding a weapon (the weapon would make a weird "jump" then), but maybe you can somehow avoid that with DCing.