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Game Development Programmer's Obligations
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(03-16-2015, 03:24 PM)Lord Silva Wrote:  My experience with game engines is pretty bad. Especially Unity. There is too much dragging/dropping/clicking/double clicking in different windows/tabs/views. It took me forever to do anything. If you switch to one of those engine + IDE things, your productivity will most likely drop significantly until you learn where "things" are. I never had patience with such things.
Nowadays there are very few things you cannot access via the script - my scenes are almost blank and I create most things via script in my current unity project. Granted you have to learn the inner workings of an engine to use it. Not too hard with auto completion and direct short cut from the editor to the online documentation (select + ctrl shift # and you got yourself the required information).

edit: you may still be better off not using unity for a 2d game - don't know about that
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RE: Game Development Programmer's Obligations - by YinYin - 03-16-2015, 03:37 PM



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