03-16-2015, 05:51 PM
(03-16-2015, 03:21 PM)Lauli Wrote:You can avoid that problem by 'shouldering' the object instead like hero fighters do (did that for Curly).STM Wrote:* STM carries heavy weapons directly in front of him, allowing him to naturally block some hits. He also throws straight forward, so short enemies directly in front of him can still get hit.This sounds like a pretty cool idea! I once wanted to do this myself for Jules, I think.
Ended up looking a little funky if you change direction while holding a weapon (the weapon would make a weird "jump" then), but maybe you can somehow avoid that with DCing.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves