03-21-2015, 02:02 PM
#2: New Skill System
The skill system has been overhauled to provide more options for specialization and planning in advance. In case you know Diablo 2, it works pretty much the same way.
Each player (or to be more specific, each class) receives a skill tree that consists out of 3 categories with 8 skills each, and an additional passive category that is focused on combat. For each level up a player will now earn a skill point, which he can choose to spend in any of the categories (except the passive one). Most of the skills are actively used during combat, some of them grant passive bonuses. You can do the following with a skill point:
Learn a new skill: To learn a new skill you can invest your skill point into a skill that you haven't learned yet. Prerequisites are a certain level and at least one skill point in all skills that point at the chosen skill with an arrow.
Improve a learned skill: Skills that are newly learned will initially seem weak, but they can be powered up this way and provide better specialization. Up to 5 skill points may be invested in any skill.
Convert the skill point: In a rare case you might need a boost elsewhere, so you may use your skill point as 2 stat points instead. (You still need to spend those on different stats than where you invested your normal stat points in!)
For better visualization, take this (provisional) Sorcerer skill tree (aka SirFrog's):
![[Image: skills_sirfrog.png]](http://www.vertigofx.com/jrkstudios/rpg/status/skills/skills_sirfrog.png)
As you can see there are 3 main categories and a passive category, found at the bottom. Following rules apply:
1. Level prerequisites
The first row of skills can be learned instantly. The following rows each require character level 5, 10, 15 and 20 respectively.
2. Skill prerequisites
Skills that have arrows pointing at them require those skills to be learned before this one can be learned.
3. Passive skills
Your character's passive skills are divided into 4 level tiers. At each of the levels 5, 10, 15, 20, you can choose to learn one of the two passive skills in that respective tier (independently from the skill point). These passive skills cannot be leveled up. Their icons were also shamelessly stolen from Fire Emblem's most recent installment.
After passing level 20, it may happen that you'll be able to learn the remaining four passive skills at levels 25, 30, 35, 40, however the future of this system isn't quite set in stone yet and things might change.
In time I hope I will be able to make this interactive, which means hovering over a skill icon will open a pop-up window that tells you all information about this skill and how a level up affects it.
Introducing this new skill system, however, means that all of you will lose all your current skills so far. But don't fret! You will find most of the skills you learned so far in these skill trees again, and you will automatically gain skill points equal to your level that you can immediately spend again. Perhaps you'll even find a skill branch that suits you better than what you've had before.
Next up is #3: New Combat System!
(PS: I'm afraid SirFrog will be the only character with such funky skill icons; the others will be a little more plain.)
The skill system has been overhauled to provide more options for specialization and planning in advance. In case you know Diablo 2, it works pretty much the same way.
Each player (or to be more specific, each class) receives a skill tree that consists out of 3 categories with 8 skills each, and an additional passive category that is focused on combat. For each level up a player will now earn a skill point, which he can choose to spend in any of the categories (except the passive one). Most of the skills are actively used during combat, some of them grant passive bonuses. You can do the following with a skill point:
Learn a new skill: To learn a new skill you can invest your skill point into a skill that you haven't learned yet. Prerequisites are a certain level and at least one skill point in all skills that point at the chosen skill with an arrow.
Improve a learned skill: Skills that are newly learned will initially seem weak, but they can be powered up this way and provide better specialization. Up to 5 skill points may be invested in any skill.
Convert the skill point: In a rare case you might need a boost elsewhere, so you may use your skill point as 2 stat points instead. (You still need to spend those on different stats than where you invested your normal stat points in!)
For better visualization, take this (provisional) Sorcerer skill tree (aka SirFrog's):
![[Image: skills_sirfrog.png]](http://www.vertigofx.com/jrkstudios/rpg/status/skills/skills_sirfrog.png)
As you can see there are 3 main categories and a passive category, found at the bottom. Following rules apply:
1. Level prerequisites
The first row of skills can be learned instantly. The following rows each require character level 5, 10, 15 and 20 respectively.
2. Skill prerequisites
Skills that have arrows pointing at them require those skills to be learned before this one can be learned.
3. Passive skills
Your character's passive skills are divided into 4 level tiers. At each of the levels 5, 10, 15, 20, you can choose to learn one of the two passive skills in that respective tier (independently from the skill point). These passive skills cannot be leveled up. Their icons were also shamelessly stolen from Fire Emblem's most recent installment.
After passing level 20, it may happen that you'll be able to learn the remaining four passive skills at levels 25, 30, 35, 40, however the future of this system isn't quite set in stone yet and things might change.
In time I hope I will be able to make this interactive, which means hovering over a skill icon will open a pop-up window that tells you all information about this skill and how a level up affects it.
Introducing this new skill system, however, means that all of you will lose all your current skills so far. But don't fret! You will find most of the skills you learned so far in these skill trees again, and you will automatically gain skill points equal to your level that you can immediately spend again. Perhaps you'll even find a skill branch that suits you better than what you've had before.
Next up is #3: New Combat System!
(PS: I'm afraid SirFrog will be the only character with such funky skill icons; the others will be a little more plain.)
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