04-01-2015, 11:17 AM
(04-01-2015, 10:39 AM)STM1993 Wrote: Bug #9 - Henry's D>J destroyed by ball + punchAlways considered that a feature. Have some respect for characters stopping a super arrow.
(04-01-2015, 10:39 AM)STM1993 Wrote: Bug #10 - Rudolf transform victim stuck in mid-airHave you tried something like decrease: -1000?
Don't really have a solution other than using an itr to get rid of the victim instead of using cpoint throw.
(04-01-2015, 10:39 AM)STM1993 Wrote: Bug #15 - Arrow to stone on bdefend 100The boulder breaking is a pretty complex random effect. I wouldn't ever trade it in for a lousy custom one.
I think I focused too much on fixing the arrow. Instead, you can choose to make the broken_weapon stones not show up and give the boulder its own custom broken_weapon. Can do the same for the arrow itself or take advantage of the stone fragments.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves