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DC Solutions/Explanations for some LF2 bugs
#10
(04-01-2015, 10:39 AM)STM1993 Wrote:  Bug #9 - Henry's D>J destroyed by ball + punch
Always considered that a feature. Have some respect for characters stopping a super arrow.

(04-01-2015, 10:39 AM)STM1993 Wrote:  Bug #10 - Rudolf transform victim stuck in mid-air
Don't really have a solution other than using an itr to get rid of the victim instead of using cpoint throw.
Have you tried something like decrease: -1000?

(04-01-2015, 10:39 AM)STM1993 Wrote:  Bug #15 - Arrow to stone on bdefend 100
I think I focused too much on fixing the arrow. Instead, you can choose to make the broken_weapon stones not show up and give the boulder its own custom broken_weapon. Can do the same for the arrow itself or take advantage of the stone fragments.
The boulder breaking is a pretty complex random effect. I wouldn't ever trade it in for a lousy custom one.
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RE: DC Solutions/Explanations for some LF2 bugs - by YinYin - 04-01-2015, 11:17 AM



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