animation aint best
the diffrences between them should be way bigger
(the slow one would be actually slow)
i choose to make the fast one disapper after a range lake deep's ball cuz i think it might be too op
if u hit someone with the fast one (easier to hit with that one) than u will have too high chances to hit him with the slow one or the dash
so i have its balanced enough now
slow one - gain long range
fast one - gain short range
EDIT:
edited a bit the tail in few of the sprites
here is on black bg ready for sheet
ignore first frame, i placed it only the show the change , it wont need to be in the sheet
the diffrences between them should be way bigger
(the slow one would be actually slow)
i choose to make the fast one disapper after a range lake deep's ball cuz i think it might be too op
if u hit someone with the fast one (easier to hit with that one) than u will have too high chances to hit him with the slow one or the dash
so i have its balanced enough now
slow one - gain long range
fast one - gain short range
EDIT:
edited a bit the tail in few of the sprites
here is on black bg ready for sheet
ignore first frame, i placed it only the show the change , it wont need to be in the sheet