04-10-2015, 02:50 PM
Yeah I've been thinking about that.
I would rather go with offering much more complex templates that would usually take a lot of time to develop into a functioning state than simple things you can always copy over from the original characters or write up from scratch without much trouble. Whether you define the parameters inside a specialized wizard, click them together in the visual editor or copy/paste&write it up in the text box - essentially you still have to define everything of your projectile/combo sequence. And these kind of things should work well enough right away. (so I see little point wasting my time on creating a wizard)
Templates that are more interesting and worth my trouble to create could be:
adjustable sine hovering
hold back input/charge
smooth self catch
mp charge
etc.
And more generally object/id type templates could be useful too, with only the key/initial frames required and more descriptive titles (eg. 100backflip/102rolling/108frontflip instead of all the rowing frames - and perhaps some extra comments on conditions etc).
That's all pretty far away though. More important now is making itr and bdy areas resizeable with just a mouse click and drag.
I would rather go with offering much more complex templates that would usually take a lot of time to develop into a functioning state than simple things you can always copy over from the original characters or write up from scratch without much trouble. Whether you define the parameters inside a specialized wizard, click them together in the visual editor or copy/paste&write it up in the text box - essentially you still have to define everything of your projectile/combo sequence. And these kind of things should work well enough right away. (so I see little point wasting my time on creating a wizard)
Templates that are more interesting and worth my trouble to create could be:
adjustable sine hovering
hold back input/charge
smooth self catch
mp charge
etc.
And more generally object/id type templates could be useful too, with only the key/initial frames required and more descriptive titles (eg. 100backflip/102rolling/108frontflip instead of all the rowing frames - and perhaps some extra comments on conditions etc).
That's all pretty far away though. More important now is making itr and bdy areas resizeable with just a mouse click and drag.

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