04-12-2015, 06:01 PM
(04-12-2015, 05:43 PM)Kim_Bo Wrote: I've tried to do the same, but problem did not occurred. You have to buy more RAM xD (just joking)
To solve this- do You think that 11 frames loaded in same time would be enough?
My idea would be like:
5 (for going up).... current ....5 (for going down)
(moving up or down is loading the new frame, and unloads the last one)
I will try to look into code (not earlier then in next weekend), maybe we could solve this problem.
Already solved it.
It's because Bat has half a sprite sheet (_1.bmp) and the unused dash defend uses a picture from that empty area.
Eventually did have to try catch the line that crops the currently viewed frame, in case it tries to crop out of range.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves