04-12-2015, 06:01 PM
(04-12-2015, 05:43 PM)Kim_Bo Wrote: I've tried to do the same, but problem did not occurred. You have to buy more RAM xD (just joking)
To solve this- do You think that 11 frames loaded in same time would be enough?
My idea would be like:
5 (for going up).... current ....5 (for going down)
(moving up or down is loading the new frame, and unloads the last one)
I will try to look into code (not earlier then in next weekend), maybe we could solve this problem.
Already solved it.
It's because Bat has half a sprite sheet (_1.bmp) and the unused dash defend uses a picture from that empty area.
Eventually did have to try catch the line that crops the currently viewed frame, in case it tries to crop out of range.

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