04-13-2015, 06:28 AM
Hi guys it's me again. I know there are lots of posts about transformation. I dig through some of them but didn't quite get my answer so i'll try a new thread.
I wanted to make a John that temporarily powers up and do more powerful moves for a period of time. I followed the tutorial on the main site which utilizes ik8 (link below).
http://www.lf-empire.de/lfev9/en/lf2-emp...sformation
So I used this method and got my John to transform nicely to another John, then change back himself after a period of time. All the frames, moves, and pictures worked. That's nice and all, but then I encountered a problem when playing an opponent who also uses John. After both Johns transform, then change back to normal John, they simply couldn't transform again. And a COM object is left on the screen (and enemies will try to attack it).
Here's what I thought happened: I create a backtrasnformer (as the tutorial call it) that follows me around when I'm transformed, but it seems to me it has been "taken" by the opponent John and somehow left an unused backtransformer (which the opponent created) in the air.
So I decided to study the codes of DRS-TD John (where I get my inspiration from). He can power up himself temporarily and shoots ball that explodes upon impact. A few things I notice: It doesn't have the COM object following him around when powered up, and he didn't use state 8000 to do his power up (or maybe I just couldn't find it). Also, he utilizes object 9997 (the message state, not sure if number's correct).
So the question is, is there another mechanism to make this power up work without using a 8000 transformation? Or is there anyway around my problem? Sorry for the long post, and thanks in advance!
I wanted to make a John that temporarily powers up and do more powerful moves for a period of time. I followed the tutorial on the main site which utilizes ik8 (link below).
http://www.lf-empire.de/lfev9/en/lf2-emp...sformation
So I used this method and got my John to transform nicely to another John, then change back himself after a period of time. All the frames, moves, and pictures worked. That's nice and all, but then I encountered a problem when playing an opponent who also uses John. After both Johns transform, then change back to normal John, they simply couldn't transform again. And a COM object is left on the screen (and enemies will try to attack it).
Here's what I thought happened: I create a backtrasnformer (as the tutorial call it) that follows me around when I'm transformed, but it seems to me it has been "taken" by the opponent John and somehow left an unused backtransformer (which the opponent created) in the air.
So I decided to study the codes of DRS-TD John (where I get my inspiration from). He can power up himself temporarily and shoots ball that explodes upon impact. A few things I notice: It doesn't have the COM object following him around when powered up, and he didn't use state 8000 to do his power up (or maybe I just couldn't find it). Also, he utilizes object 9997 (the message state, not sure if number's correct).
So the question is, is there another mechanism to make this power up work without using a 8000 transformation? Or is there anyway around my problem? Sorry for the long post, and thanks in advance!