04-13-2015, 01:37 PM
I gotta admit I'm not completely satisfied with how sky buster and selective gaze turned out (and I already know I have to revisit them at some point). So while I'm currently not quite sure how well they meet my initial goals I can tell you what their functions are:
Sky buster is a defensive crowd control move. It is indeed not supposed to work dead on as it will scatter over the head of a close opponent. It's main purpose is to ward of larger groups at a distance, repel opponents jumping at you and taming the Firzen disaster/arctic volcano/Jans devlis.
Selective gaze is, as the name implies, a sniping attack. It's meant to pick on a single distant target that would otherwise be impossible to hit if obstructed by enemy groups/other objects. For example if you have a boss or Jan trailing a soldier army you can scatter them by walking speed along z axis and try to snipe and separate the target from the group with this move. It's also great to take out soul bombs early without worrying about distance or obstructions (palms do loose momentum upon hitting crowds).
So, both moves aren't exactly close combat material. But their uses are very distinct. If you don't wanna aim, use the sky buster. That's a scatter shot. If you want to hit something farther away or single out a target, use the selective gaze. That's a sniper shot. The zwidth is a trade off between being able to selectively hit a target within a crowd (not the first one as most projectiles would) and still being able to actually hit something.
Both moves are a bit faster out of defense and thus cost more mp (or less straight from standing for longer wind up). The difference is larger on the sky buster, maybe I should adjust the mp difference to reflect that.
Sky buster is a defensive crowd control move. It is indeed not supposed to work dead on as it will scatter over the head of a close opponent. It's main purpose is to ward of larger groups at a distance, repel opponents jumping at you and taming the Firzen disaster/arctic volcano/Jans devlis.
Selective gaze is, as the name implies, a sniping attack. It's meant to pick on a single distant target that would otherwise be impossible to hit if obstructed by enemy groups/other objects. For example if you have a boss or Jan trailing a soldier army you can scatter them by walking speed along z axis and try to snipe and separate the target from the group with this move. It's also great to take out soul bombs early without worrying about distance or obstructions (palms do loose momentum upon hitting crowds).
So, both moves aren't exactly close combat material. But their uses are very distinct. If you don't wanna aim, use the sky buster. That's a scatter shot. If you want to hit something farther away or single out a target, use the selective gaze. That's a sniper shot. The zwidth is a trade off between being able to selectively hit a target within a crowd (not the first one as most projectiles would) and still being able to actually hit something.
Both moves are a bit faster out of defense and thus cost more mp (or less straight from standing for longer wind up). The difference is larger on the sky buster, maybe I should adjust the mp difference to reflect that.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves