04-17-2015, 04:27 PM
It's always exciting to see new versions coming out ! Thank you for your work!
Here are some bugs that I tested out in the latest version:
effect 1XXX - target lost XXX HP
effect 2XXX - target gain XXX HP
effect 3XXX - target gain XXX HP
effect 4XXX - target lost XXX MP
effect 5XXX - target gain XXX MP
effect 6XXX - target gain XXX MP
effect 7XXX - target gain XXX MP
effect 8XXX - no effect
bdy: 1XXX - when being attacked, go to frame XXX and change to the team of attacker
bdy: 2XXX - same as 1XXX but without shaking
bdy: 3XXX same as 1XXX (with shaking)
bdy: 3XXX same as 1XXX (with shaking)
bdy: 50 - works fine except being hit by effect: 2 and stuck, like effect: 2 plus fall: <70
body: xxyyyzzzw - doesn't work
smp: XXX - only changes the starting mana amount but not the maximum mana amount (I dont know if this is a bug or not :/ because i can see that shp: changes the maximum HP, so i dont know if smp: is intended to do the same or only the starting mana amout )
state: 3xxyzz - doesn't work in VS mode and crashes when used in stage mode
Other:
the function of delay: in <armor> doesn't work, is it because of the removal of shaker? I can't seem to find the shaker value that can be edit in the radASM like before.
the state: 1700 and kind: 8 doesn't heal if another kind: 8/8XX is affecting the character
the weapons does't seem to lose HP according to the (weapon_drop_hurt: ) when fall on to the floor
state: 6XXX doesn't allow you to hold a key (D/J/A) if up or down is pressed while holding the key
The End
and I would like to ask you a favor - is it possible to set a type of kind: 8 that only sticks to the first person it contacts? >< thank you so much!
Here are some bugs that I tested out in the latest version:
effect 1XXX - target lost XXX HP
effect 2XXX - target gain XXX HP
effect 3XXX - target gain XXX HP
effect 4XXX - target lost XXX MP
effect 5XXX - target gain XXX MP
effect 6XXX - target gain XXX MP
effect 7XXX - target gain XXX MP
effect 8XXX - no effect
bdy: 1XXX - when being attacked, go to frame XXX and change to the team of attacker
bdy: 2XXX - same as 1XXX but without shaking
bdy: 3XXX same as 1XXX (with shaking)
bdy: 3XXX same as 1XXX (with shaking)
bdy: 50 - works fine except being hit by effect: 2 and stuck, like effect: 2 plus fall: <70
body: xxyyyzzzw - doesn't work
smp: XXX - only changes the starting mana amount but not the maximum mana amount (I dont know if this is a bug or not :/ because i can see that shp: changes the maximum HP, so i dont know if smp: is intended to do the same or only the starting mana amout )
state: 3xxyzz - doesn't work in VS mode and crashes when used in stage mode
Other:
the function of delay: in <armor> doesn't work, is it because of the removal of shaker? I can't seem to find the shaker value that can be edit in the radASM like before.
the state: 1700 and kind: 8 doesn't heal if another kind: 8/8XX is affecting the character
the weapons does't seem to lose HP according to the (weapon_drop_hurt: ) when fall on to the floor
state: 6XXX doesn't allow you to hold a key (D/J/A) if up or down is pressed while holding the key
The End
and I would like to ask you a favor - is it possible to set a type of kind: 8 that only sticks to the first person it contacts? >< thank you so much!