04-17-2015, 04:59 PM
(This post was last modified: 04-17-2015, 08:26 PM by Archer-Dante.)
Quote:the function of delay: in <armor> doesn't work, is it because of the removal of shaker? I can't seem to find the shaker value that can be edit in the radASM like before.i just removed it from dll souces, cuz they was there for nothing
in exe the same code as it was "in radasm"
i'll answer about other notes some later...
Read the first post.
There is all the function info.
Quote:effect 1XXX - target lost XXX HPWrong, Attacker loses HP - Proof
false report
Quote:effect 2XXX - target gain XXX HPPWrong, Attacker gain HP - Proof
false report
Quote:effect 3XXX - target gain XXX HPWrong, Attacker gain HP - Proof
false report
Quote:effect 4XXX - target lost XXX MPWrong, Attacker lost MP - Proof
false report
Quote:effect 5XXX - target gain XXX MPWrong, Attacker gain MP - Proof
false report
Quote:effect 6XXX - target gain XXX MPWrong, Attacker gain MP - Proof
false report
Quote:effect 7XXX - target gain XXX MPWrong, Target lost MP - Proof
false report
Quote:effect 8XXX - no effectWrong, Target lost MP and Attacker recieves it - Proof
false report
Here is no bugs, if you can READ how it works
Quote:bdy: 1XXX - when being attacked, go to frame XXX and change to the team of attackerWrong, Works fine
Proof
false report
Quote:bdy: 2XXX - same as 1XXX but without shakingWrong, Works fine
Proof
false report
Quote:bdy: 3XXX same as 1XXX (with shaking)Wrong, Works fine
and also makes Team 5 (Stage Team) able to use is, and can work with Type-3
there is much more difference between 1xxx
Proof
false report
Quote:bdy: 50 - works fine except being hit by effect: 2 and stuck, like effect: 2 plus fall: <70that's real, finaly
i'll fix that
Quote:body: xxyyyzzzw - doesn't workwell, that's work
but it's just forgot 1xxyyyzzzw, description mistake, sry
Proof
Quote:mp: XXX - only changes the starting mana amount but not the maximum mana amount (I dont know if this is a bug or not :/ because i can see that shp: changes the maximum HP, so i dont know if smp: is intended to do the same or only the starting mana amout )that's right
for CURRENT patch there is no maximum mana value.
it doesn't even exist in engine, so i going to make it first, and only after that i can make Max MP changable
Quote:state: 3xxyzz - doesn't work in VS mode and crashes when used in stage modeIn first, there is no 3xxyzz, but 3xxyzzz
Everything works fine:
VS mode:
Stage mode:
another proof
false report
Quote:the function of delay: in <armor> doesn't workRight
That's my bad
I'm gonna fix that!
Quote:the state: 1700 and kind: 8 doesn't heal if another kind: 8/8XX is affecting the characterOh, the strange one.
Ty, going to fix it too
Quote:state: 6XXX doesn't allow you to hold a key (D/J/A) if up or down is pressed while holding the keyis it works the same as in PDK?
i never used neither made this state, so i don't know
Quote:and I would like to ask you a favor - is it possible to set a type of kind: 8 that only sticks to the first person it contacts? >< thank you so much!i think yes, i'll make it
at least make some tries
Quote:state: 6XXX doesn't allow you to hold a key (D/J/A) if up or down is pressed while holding the keyWell. I've done some experiments and found this way state works is ok.
same reaction if you press left \ right , not only up \ down.
It's just as it works.