On second thought, perhaps it is best if we start brainstorming on one character at a time, until we decide on a move. Simply because I think this will make it easier to oversee things and would get things rolling faster.
Since we already have one clear idea for Woody and Joho15 wanted to make something for Woody, lets start with him
edit: I'll post my ideas for Woody in this post:
- Nut punch, like I mentioned above. Would be good if we'd make it punch the opponent just far enough to continue with a DvA, as DvA is like his least used attack in the game but its rather cool We could also consider making teleport + nut punch an attack
Since we already have one clear idea for Woody and Joho15 wanted to make something for Woody, lets start with him
edit: I'll post my ideas for Woody in this post:
- Nut punch, like I mentioned above. Would be good if we'd make it punch the opponent just far enough to continue with a DvA, as DvA is like his least used attack in the game but its rather cool We could also consider making teleport + nut punch an attack