Here is a useful new entry:
entry: 5 catching
I just noticed that using the beer bottle with an attacking value greater 0 in frame 123 does not drop the opponent after the second hit. Commonly a caught character can only take two hits from objects other than the catcher - the beer bottle however is missing a weapon strength list and thus you are hitting with what appears to be an empty/undefined itr.
Perhaps a fifth entry could add values to every weapon that allows more than two weapon hits, and actually does extra damage.
entry: 5 catching
I just noticed that using the beer bottle with an attacking value greater 0 in frame 123 does not drop the opponent after the second hit. Commonly a caught character can only take two hits from objects other than the catcher - the beer bottle however is missing a weapon strength list and thus you are hitting with what appears to be an empty/undefined itr.
Perhaps a fifth entry could add values to every weapon that allows more than two weapon hits, and actually does extra damage.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves