(04-23-2015, 05:03 PM)Memento Wrote: I uploaded a very basic improved louis.dat to dropbox. I basically improved his overall speed. Specifically:
- running 9 -> 9,7;
- punching 8TU -> 7TU;
- took 1TU off his first D>J frame.
I gave his D^J a state: 4 (jumping state) so his armor will work as if he's not attacking, and took off 1TU. This way, D^J becomes a better counter.
(TU=time unit)
will check it after my exam in sunday :P or whenever ill feel to curious before that >.<
Quote:Nobody responded to the moves I suggested: the charged punch as a counter and the shockwave move as an AoE attack. I suppose that is because the options aren't popular enough, so lets just forget about those options.i actually like the energy wave one, it fits for his other attacks style
and a punch as a counter move also sounds good, it will give him more options to turn the situation for his favor.
Quote:PS I semi-forgot about an important strenght of Louis: he is able to jump and dash very high in general, which makes him special. We could also consider a move performed from the sky if you guys have a good idea.
Jumping high- increasing his armor weigh(we can give it some kind of aura so people will understand something happens) than falling to the ground so hard, with some aoe dmg and effect of ground smashed
Edit:
sketch