04-24-2015, 06:12 AM
(This post was last modified: 04-24-2015, 10:09 AM by Memento.
Edit Reason: made a mistake with the image tags
)
One of the things we are doing now, is discussing new moves for original characters.
We want to:
- balance out the characters some more, so that the weaker ones (Louis, mainly) become a little bit stronger and the stronger ones (Woody, Davis) don't get boosted too much.
- create 1, max 2 moves for original characters, depending on how much the character might need it and how many other changes we'll make
- adjust the basic data if deemed necessary
Main goal: to balance out the characters and to give them a new edge.
An example:![[Image: nut_punch_clean_by_janisarcane-d8qn613.gif]](http://orig15.deviantart.net/c047/f/2015/112/9/9/nut_punch_clean_by_janisarcane-d8qn613.gif)
(gif is too slow and the sprites have been edited a little after this version also)
This will be Woody's new DJA. It boosts Woody's ability to counter. He can now counter with both D^A (which causes the opponent to fall) and DJA (which causes the opponent to go into the dance of pain). This, on its turn, sets the right environment to continue with his most underused melee attack: DvA, or any other combo
Please share your ideas if you want. New moves, minor adjustments to original characters. Please eleborate the reason behind it also. You can make suggestions for any character you'd like, we'll be thankful for every suggestion
We want to:
- balance out the characters some more, so that the weaker ones (Louis, mainly) become a little bit stronger and the stronger ones (Woody, Davis) don't get boosted too much.
- create 1, max 2 moves for original characters, depending on how much the character might need it and how many other changes we'll make
- adjust the basic data if deemed necessary
Main goal: to balance out the characters and to give them a new edge.
An example:
![[Image: nut_punch_clean_by_janisarcane-d8qn613.gif]](http://orig15.deviantart.net/c047/f/2015/112/9/9/nut_punch_clean_by_janisarcane-d8qn613.gif)
(gif is too slow and the sprites have been edited a little after this version also)
This will be Woody's new DJA. It boosts Woody's ability to counter. He can now counter with both D^A (which causes the opponent to fall) and DJA (which causes the opponent to go into the dance of pain). This, on its turn, sets the right environment to continue with his most underused melee attack: DvA, or any other combo
Please share your ideas if you want. New moves, minor adjustments to original characters. Please eleborate the reason behind it also. You can make suggestions for any character you'd like, we'll be thankful for every suggestion
