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[solved] questions (hide broken ice/warp to a ball)
#11
(10-20-2008, 10:04 AM)MH-Razen Wrote:  i think it's a chaseball , am I right
almost what i had in mind :P.
1 shoot the ball (can chase if needed, hit_Fa: with dvx work well together if you want a semi-chase)

2 in flying frames, has itr kind 3 for the grabbing

3 in catching frames of the ball, use state: 9 of course, and have next: to a frame that opoints a t0 object with the far off bdy (I'd say use your own char's end frames (395~399) to save data files)

4 there's two variations
4.1 auto teleport
in your standing, walking, and running frames (maybe you want to include 210, and stop_run), put the itr kind 8 with dvx to the attack frame that you want to do, like an emerge from the ground attack (or you can do dvx: 1 if you just want to teleport there and u perform the attack manually)

4.2 input teleport
make a frame with the itr kind 8 (or a set of frames if you want some animation), and use a hit_X thing to bring you to this frame, and from here you can do what i mentioned in 4.1



Azriel~
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Messages In This Thread
RE: questions - by snorsorbet - 10-17-2008, 05:51 AM
RE: questions - by dubbleD - 10-17-2008, 07:29 AM
RE: questions - by Bamboori - 10-17-2008, 11:59 AM
RE: questions - by Silverthorn - 10-17-2008, 06:39 PM
RE: questions - by Hypermodder - 10-17-2008, 06:43 PM
RE: questions - by dubbleD - 10-19-2008, 04:55 AM
RE: questions - by Silverthorn - 10-19-2008, 08:38 AM
RE: questions - by Azriel - 10-20-2008, 03:05 AM
RE: questions (hide broken ice/warp to a ball) - by Azriel - 10-21-2008, 03:06 AM



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