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[solved] questions (hide broken ice/warp to a ball)
#13
(10-21-2008, 06:30 AM)dubbleD Wrote:  no its not a chaseball.
i just want to simply throw a knife. given the opportunity if the knife hits an enemy, i want to be Able to teleport to that enemy which got hit. so if enemy gets hit, if i press a button, i will zoom right to that enemy.
simply put...which is the best recommended?

I've already explained it....

just follow the steps i'm retyping... (now in simple english and without the extra bits coz we now know what you want):

1 - your character opoints a t3 object. in flying frames have itr kind 3.

2 - in catching frames that the t3 object goes to when it meets an enemy, make it have next: to a frame that opoints your character at a frame with a far off bdy, which is the t0 bdy we need to bring your character to the caught enemy. this frame should have pic: 999 state: 3005 wait: 1 next: 1000 with the far off bdy (maybe you want it to be wait: 2 to be "safe").

3 - in your original move, there's the split again.
3.1 lock your character in a "wait mode" and you press A to teleport, and J or D to go to standing frames
3.2 go to standing frames, do a D?? move to teleport

4 - teleport frame. this is where your character has the itr kind 8 that has the dvx (next) to the next sequence of frames where your character does the attack.

if that's not understandable, then you seriously need help



Azriel~
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Thanks given by: MH-Razen , Bamboori


Messages In This Thread
RE: questions - by snorsorbet - 10-17-2008, 05:51 AM
RE: questions - by dubbleD - 10-17-2008, 07:29 AM
RE: questions - by Bamboori - 10-17-2008, 11:59 AM
RE: questions - by Silverthorn - 10-17-2008, 06:39 PM
RE: questions - by Hypermodder - 10-17-2008, 06:43 PM
RE: questions - by dubbleD - 10-19-2008, 04:55 AM
RE: questions - by Silverthorn - 10-19-2008, 08:38 AM
RE: questions - by Azriel - 10-20-2008, 03:05 AM
RE: questions (hide broken ice/warp to a ball) - by Azriel - 10-21-2008, 06:47 AM



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