05-04-2015, 02:38 AM
Thanks for your tip hkmnhkmn, it works fine now :P
For your problem maybe it's because of where the ball is opointed, are you using x: in the frame where the character uses the move?
Because that is relative to the character's position, so you can use dx: (from Neora) to set the absolute x
value of the ball (once it's opointed by the char).
Otherwise I think that if half of more of the itr is out of bounds (on the x axis), the the itr just doesn't exist. Pretty much like balls that I tried to opoint out of the x boundaries wouldn't appear.
For your problem maybe it's because of where the ball is opointed, are you using x: in the frame where the character uses the move?
Because that is relative to the character's position, so you can use dx: (from Neora) to set the absolute x
value of the ball (once it's opointed by the char).
Otherwise I think that if half of more of the itr is out of bounds (on the x axis), the the itr just doesn't exist. Pretty much like balls that I tried to opoint out of the x boundaries wouldn't appear.
And Then Will There Be None?