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LF2 2.0a Crashes but 1.9c doesn't
#4
That did surprise me O_o. I can't see a reason for why they changed the limit, but it simply exists because objects are stored in a container that only allocated memory for 400 on-screen objects. Sometimes, you can exceed the limit by a number or two, but this will often cause random behaviors.
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Messages In This Thread
LF2 2.0a Crashes but 1.9c doesn't - by Blade - 05-20-2015, 02:36 AM
RE: LF2 2.0a Crashes but 1.9c doesn't - by YinYin - 05-20-2015, 07:31 AM
RE: LF2 2.0a Crashes but 1.9c doesn't - by Blade - 05-20-2015, 04:15 PM
RE: LF2 2.0a Crashes but 1.9c doesn't - by Blade - 05-20-2015, 07:14 PM
RE: LF2 2.0a Crashes but 1.9c doesn't - by A-Man - 05-21-2015, 05:26 PM
RE: LF2 2.0a Crashes but 1.9c doesn't - by A-Man - 05-20-2015, 06:30 PM
RE: LF2 2.0a Crashes but 1.9c doesn't - by Blade - 05-20-2015, 11:49 PM



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