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[remake] Little Fighter Reloaded
#10
vrest and arest are simply timer-operated functions. On a successful hit, the specified rest value is referenced. After so many frames (or TUs in LF2), another hit is possible. Vrest applies the timer to the victim while Arest applies the timer to the attacker. If a rest value is extremely short, the attack can hit multiple times (Locking someone is even possible). If it's too long the player will not be able to hit anybody.
Rest values do apply to hitlag. When contact is made, three frames of pause is created: one when contact is made, and two more that "freeze" the action. This is common in many kinds of games including Streets of Rage 2 and Street Fighter II. When blocking, the defender faces five frames of lag (four frames of pause after contact.)

Edit: Anybody knows the default property for a rest if it's unassigned? I know LF2 applies one.
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Thanks given by: A-Man


Messages In This Thread
[remake] Little Fighter Reloaded - by Gad - 05-19-2015, 05:02 PM
RE: [remake] Little Fighter Reloaded - by A-Man - 05-19-2015, 05:26 PM
RE: [remake] Little Fighter Reloaded - by Gad - 05-19-2015, 05:59 PM
RE: [remake] Little Fighter Reloaded - by STM1993 - 05-19-2015, 06:03 PM
RE: [remake] Little Fighter Reloaded - by A-Man - 05-19-2015, 06:20 PM
RE: [remake] Little Fighter Reloaded - by Gad - 05-19-2015, 06:42 PM
RE: [remake] Little Fighter Reloaded - by Gad - 05-20-2015, 06:27 AM
RE: [remake] Little Fighter Reloaded - by Dragon5 - 05-22-2015, 12:06 AM
RE: [remake] Little Fighter Reloaded - by Gad - 05-22-2015, 06:42 AM
RE: [remake] Little Fighter Reloaded - by YinYin - 05-22-2015, 11:19 AM
RE: [remake] Little Fighter Reloaded - by Gad - 05-22-2015, 03:56 PM
RE: [remake] Little Fighter Reloaded - by A-Man - 05-22-2015, 05:06 PM
RE: [remake] Little Fighter Reloaded - by Gad - 11-14-2016, 06:06 PM
RE: [remake] Little Fighter Reloaded - by STM1993 - 11-15-2016, 03:15 AM
RE: [remake] Little Fighter Reloaded - by Gad - 11-15-2016, 10:09 AM



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