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[remake] Little Fighter Reloaded
#14
I am certain the y-position of the spark is determined by taking half of the itr's h: value. I know that because we use high h: values for itrs to make the hit-spark disappear (go down way beyond the ground, in fact). As for the x-position, I think it uses the x: or the x: + w: value of the bdy (depending on the facings or the direction the attack comes from).
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Thanks given by: Gad


Messages In This Thread
[remake] Little Fighter Reloaded - by Gad - 05-19-2015, 05:02 PM
RE: [remake] Little Fighter Reloaded - by A-Man - 05-19-2015, 05:26 PM
RE: [remake] Little Fighter Reloaded - by Gad - 05-19-2015, 05:59 PM
RE: [remake] Little Fighter Reloaded - by STM1993 - 05-19-2015, 06:03 PM
RE: [remake] Little Fighter Reloaded - by A-Man - 05-19-2015, 06:20 PM
RE: [remake] Little Fighter Reloaded - by Gad - 05-19-2015, 06:42 PM
RE: [remake] Little Fighter Reloaded - by Gad - 05-20-2015, 06:27 AM
RE: [remake] Little Fighter Reloaded - by Dragon5 - 05-22-2015, 12:06 AM
RE: [remake] Little Fighter Reloaded - by Gad - 05-22-2015, 06:42 AM
RE: [remake] Little Fighter Reloaded - by YinYin - 05-22-2015, 11:19 AM
RE: [remake] Little Fighter Reloaded - by Gad - 05-22-2015, 03:56 PM
RE: [remake] Little Fighter Reloaded - by A-Man - 05-22-2015, 05:06 PM
RE: [remake] Little Fighter Reloaded - by Gad - 11-14-2016, 06:06 PM
RE: [remake] Little Fighter Reloaded - by STM1993 - 11-15-2016, 03:15 AM
RE: [remake] Little Fighter Reloaded - by Gad - 11-15-2016, 10:09 AM



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