05-22-2015, 06:47 PM
For the platforms everything works fine now, I just used the translated link instead of using Chrome's translate
Maybe you could add a state that would ignore the slow tags? that way we can put it in our falling frames and custom falling frames as well.
(You can look at the provided stage.dat)
Another bug, hit_Fa: 9 (spawns Firzen's fire and ice balls) makes the game crash if it's not used by a character with ID 51 (Firzen). I haven't tested for the other Hit_Fa, but it might cause the same crash if not used with the proper ID.
Maybe you could add a state that would ignore the slow tags? that way we can put it in our falling frames and custom falling frames as well.
Quote:I don't know why, but the stage mode isn't working for meAre you using your stage.dat file? Because Neora changes the way the stage mode works, each stage now has a separate .dat file and must be set in the stage.dat file.
(You can look at the provided stage.dat)
Another bug, hit_Fa: 9 (spawns Firzen's fire and ice balls) makes the game crash if it's not used by a character with ID 51 (Firzen). I haven't tested for the other Hit_Fa, but it might cause the same crash if not used with the proper ID.
And Then Will There Be None?