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[Solved] itr/kind: 8 problem.
#1
Hi, I'm making a ball with ik8 but I have a problem that the ball doesn't stick to the character hitting it. here are my codes

<frame> 0 flying
  pic: 0  state: 3002  wait: 1  next: 1  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
     kind: 8 x: 22 y: 31 w: 55 h: 23  dvx: 100  injury: 0
     
  itr_end:
<frame_end>

<frame> 1 flying
  pic: 1  state: 3002  wait: 1  next: 2  dvx: 0  dvy: 0  centerx: 53  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
     kind: 8 x: 31 y: 31 w: 46 h: 23  dvx: 100  injury: 0
     
  itr_end:
<frame_end>

<frame> 2 flying
  pic: 2  state: 3002  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
     kind: 8 x: 33 y: 31 w: 44 h: 23  dvx: 100  injury: 0
     
  itr_end:
<frame_end>
-------------------------------------------------------------------------------------------------------
<frame> 100 flying
  pic: 1000  state: 3002  wait: 1  next: 101  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 101 flying
  pic: 0  state: 3002  wait: 100  next: 102  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
opoint:
     kind: 1  x: 41  y: 42  action: 120  dvx: 0  dvy: 0  oid: 243  facing: 1
  opoint_end:
<frame_end>

<frame> 102 flying
  pic: 1  state: 3002  wait: 100  next: 103  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
opoint:
     kind: 1  x: 41  y: 42  action: 120  dvx: 0  dvy: 0  oid: 243  facing: 1
  opoint_end:
<frame_end>

<frame> 103 flying
  pic: 2  state: 3002  wait: 100  next: 104  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
opoint:
     kind: 1  x: 41  y: 42  action: 120  dvx: 0  dvy: 0  oid: 243  facing: 1
  opoint_end:
<frame_end>

<frame> 104 flying
  pic: 0  state: 3002  wait: 100  next: 1000  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
opoint:
     kind: 1  x: 41  y: 42  action: 120  dvx: 0  dvy: 0  oid: 243  facing: 1
  opoint_end:
<frame_end>

<frame> 120 flying
  pic: 8  state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
     kind: 0  x: 22  y: 31  w: 55  h: 27  dvx: 0  dvy: 0  fall: -1  vrest: 10  bdefend: 60  injury: 20  
     effect: 5  
  itr_end:
<frame_end>

I'm making somethings like acid effect :). Thank you so much.
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Messages In This Thread
[Solved] itr/kind: 8 problem. - by nhatnamyugi - 06-05-2015, 06:35 PM
RE: itr/kind: 8 problem. - by STM1993 - 06-06-2015, 12:59 AM
RE: itr/kind: 8 problem. - by nhatnamyugi - 06-08-2015, 03:36 PM
RE: itr/kind: 8 problem. - by STM1993 - 06-08-2015, 03:51 PM
RE: itr/kind: 8 problem. - by nhatnamyugi - 06-09-2015, 12:10 AM



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