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Faster punch
#3
Yeah, the thing with fall actually works pretty well. The enemy isn't falling too quickly. After changing all waits and vrests to 0 attack animation is really fast. But for every 3-4 hits (on animation) there is one punch to enemy. Any idea how to attack enemy more times per second? How about trying hit_a: 60 (first frame of punch) in every other frame of punch?
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Messages In This Thread
Faster punch - by LeonardoTheVinci - 06-15-2015, 06:34 PM
RE: Faster punch - by EpicMickeyBR - 06-15-2015, 06:48 PM
RE: Faster punch - by LeonardoTheVinci - 06-16-2015, 12:27 AM
RE: Faster punch - by STM1993 - 06-16-2015, 01:03 AM
RE: Faster punch - by bashscrazy - 06-16-2015, 01:05 AM



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