06-16-2015, 12:27 AM
Yeah, the thing with fall actually works pretty well. The enemy isn't falling too quickly. After changing all waits and vrests to 0 attack animation is really fast. But for every 3-4 hits (on animation) there is one punch to enemy. Any idea how to attack enemy more times per second? How about trying hit_a: 60 (first frame of punch) in every other frame of punch?