(07-08-2015, 11:31 AM)Rhino.Freak Wrote: So yesterday Memento proposes a really good idea for D>A balls of Nino.
It is going to be 2 projectile balls thrown successively having low upwards speed and higher forward speed.. when it touches the ground, it will cause explosions.
This kind of attack would really suit him and also help clear hordes because of explosions >
Anyone wants to add something to this? Spriters, whenever you're ready!
+ It is an original type of D>A attack
+ The type of move really fits Nino. Why? When the balls hit the ground and the ball explodes, enemies hit by the explosion fly up, allowing for more combos
+ Make D>A possible from air (with more downward movement), and you'll be able to do original and fancy combos using his D^A (flip kick) and D>A after the D^A, having the opponent land on the explosion and having him fly up again. When landing, you could eventually do a dash attack to finish the combo (D^A+D>A+dash attack)
+ Using D>A from air could be a good surprise attack
+- We can use the same throwing sprites as before, with a minor edit perhaps
+- It might be a little bit harder to hit the opponent, but we can add a little chase effect to make the ball hit more precicely
- The attack can attack hit enemies that are very close and enemies that are further away (similar to Deep's D>A range or a little bit further), but enemies between that range can't be hit as the balls will be thrown over them. It can hit jumping/dashing characters though.
edit: quick sketch by Rhino: http://sketchtoy.com/65483664