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VDC v1.5
#46
(07-19-2015, 11:03 AM)Rhino.Freak Wrote:  Started using this too now.
earlier I was skeptical because I don't like full blown heavy dc softs, just something like this is what I need!
Amazing job! Thanks!
Exactly why I made it, glad I hit the mark.

(07-19-2015, 11:03 AM)Rhino.Freak Wrote:  Some suggestions for future versions:
- ctrl+m to go to frame number.
- an option to find the "unused frames" (using The A-frame excavator for now)
- an option to check for warnings maybe? Like program detects that there are multiple frames with same frame number,suggests us to us state of catching whatever catching itr is used.. etc.
- a "simulate animation" option.. where thE visual window will follow the "next" and move automatically. Ofcourse throw in the changing animation speed etc option along with it :P
- option to have the "previous" and "next" frame appear with low opacity in the screen. (Can be turned off in settings)

These are the few things that came to my mind that'll help me a lot  :)
I also liked that template thing mentioned here.

It's ctrl+g for go to frame number (why would you want m?), you can thank gad for requesting it.
I've had the program read in the whole set of data values pre release (instead of pure text) and recreate the text in clean format - this did allow highlighting/removing "unused frames", however that feature bogged down performance heavily. Not to mention there effectively is no such thing as "unused frames". LF2 will simply load data for a frame multiple times. If you have one frame define a hit_ input for example and a later frame with the same number redefine everything but that, the executed frame will still use that hit_ value (same for everything else). I heavily suggest you to either never use doubles and keep your frame numbers sorted or be highly aware of using them (and locating them via goto or find +F3). I may try to reimplement this feature together with tips/suggestions/warnings concerning your data structure, but for me this can be a touchy subject as I like to walk outside of such boundaries and certain warnings could be very annoying. Simulate options are certainly somewhere down my list, right after making all frame elements editable in the frame viewer (that's a long way to go), which in turn comes right after the list I posted last (creating/deleting elements in the frame viewer has higher priority for me to speed up work flow). Onion skinning too could be an interesting feature, but I can do with using just arrow keys in the frame viewer to go back and forth (one problem with this is that you cannot possibly determine the "previous" frame, just all the ones noted in the frame itself and the ones above/below in the data).
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Thanks given by: Rhino.Freak


Messages In This Thread
VDC v1.5 - by YinYin - 04-02-2015, 04:19 PM
RE: VDC v1.0 - by STM1993 - 04-02-2015, 04:32 PM
RE: VDC v1.0 - by YinYin - 04-02-2015, 05:21 PM
RE: VDC v1.0 - by A-Man - 04-02-2015, 04:54 PM
RE: VDC v1.0 - by Bamboori - 04-02-2015, 11:33 PM
VDC v1.1 - by YinYin - 04-08-2015, 03:59 PM
RE: VDC v1.0 - by MH-LABEEB - 04-08-2015, 01:03 PM
RE: VDC v1.1 - by Archer-Dante - 04-08-2015, 05:31 PM
RE: VDC v1.1 - by MH-LABEEB - 04-09-2015, 04:12 AM
RE: VDC v1.1 - by Hellblazer - 04-10-2015, 10:24 AM
RE: VDC v1.1 - by Deep - 04-09-2015, 10:29 AM
RE: VDC v1.1 - by Kim_Bo - 04-10-2015, 01:05 PM
RE: VDC v1.1 - by YinYin - 04-10-2015, 01:28 PM
RE: VDC v1.1 - by Kim_Bo - 04-10-2015, 02:57 PM
RE: VDC v1.1 - by YinYin - 04-10-2015, 03:07 PM
RE: VDC v1.1 - by Ariel - 04-10-2015, 02:06 PM
RE: VDC v1.1 - by YinYin - 04-10-2015, 02:50 PM
RE: VDC v1.1 - by Ariel - 04-10-2015, 03:24 PM
RE: VDC v1.1 - by YinYin - 04-11-2015, 06:30 PM
RE: VDC v1.1 - by MangaD - 04-11-2015, 07:16 PM
RE: VDC v1.1 - by Kim_Bo - 04-12-2015, 05:43 PM
RE: VDC v1.1 - by YinYin - 04-12-2015, 06:01 PM
RE: VDC v1.1 - by Archer-Dante - 04-13-2015, 06:44 PM
VDC v1.2 - by YinYin - 04-13-2015, 08:48 PM
RE: VDC v1.1 - by bashscrazy - 04-13-2015, 08:45 PM
RE: VDC v1.1 - by bashscrazy - 04-13-2015, 08:51 PM
RE: VDC v1.1 - by YinYin - 04-13-2015, 08:53 PM
RE: VDC v1.2 - by Archer-Dante - 04-13-2015, 10:30 PM
RE: VDC v1.2 - by Kim_Bo - 04-14-2015, 04:33 PM
RE: VDC v1.2 - by YinYin - 04-14-2015, 04:51 PM
RE: VDC v1.2 - by Kim_Bo - 04-14-2015, 08:39 PM
RE: VDC v1.3 - by Som1Lse - 04-15-2015, 12:49 PM
RE: VDC v1.3 - by YinYin - 04-15-2015, 02:45 PM
RE: VDC v1.3 - by Som1Lse - 04-15-2015, 03:42 PM
RE: VDC v1.3 - by YinYin - 04-15-2015, 04:22 PM
VDC v1.4 - by YinYin - 05-02-2015, 05:09 PM
RE: VDC v1.4 - by Gad - 05-20-2015, 05:56 PM
RE: VDC v1.4 - by A-Man - 05-20-2015, 06:01 PM
RE: VDC v1.4 - by Gad - 05-20-2015, 06:28 PM
RE: VDC v1.4 - by bashscrazy - 05-21-2015, 12:25 AM
VDC v1.4g - by YinYin - 05-21-2015, 10:16 AM
RE: VDC v1.4 - by Happy Clown - 05-22-2015, 02:33 AM
RE: VDC v1.4 - by Hate - 07-14-2015, 05:32 AM
RE: VDC v1.4 - by Rhino.Freak - 07-19-2015, 11:03 AM
RE: VDC v1.4 - by YinYin - 07-19-2015, 12:03 PM
RE: VDC v1.4 - by johnr8 - 07-19-2015, 12:26 PM
RE: VDC v1.4 - by YinYin - 07-19-2015, 12:57 PM
RE: VDC v1.4 - by T.O.R.N.A.D.O - 07-19-2015, 01:51 PM
RE: VDC v1.4 - by Rhino.Freak - 07-31-2015, 04:59 PM
RE: VDC v1.4 - by Dragon5 - 07-31-2015, 05:51 PM
RE: VDC v1.4 - by YinYin - 07-31-2015, 06:12 PM
RE: VDC v1.4 - by Rhino.Freak - 08-01-2015, 01:12 PM
RE: VDC v1.4 - by NightmareX1337 - 07-31-2015, 06:42 PM
RE: VDC v1.4 - by YinYin - 07-31-2015, 07:18 PM
RE: VDC v1.4 - by NightmareX1337 - 07-31-2015, 08:03 PM
RE: VDC v1.4 - by YinYin - 07-31-2015, 09:12 PM
RE: VDC v1.4 - by Dragon5 - 07-31-2015, 09:40 PM
RE: VDC v1.4 - by NightmareX1337 - 08-01-2015, 09:05 AM
VDC v1.5 - by YinYin - 08-01-2015, 01:23 PM
RE: VDC v1.5 - by Rhino.Freak - 08-02-2015, 07:26 AM
RE: VDC v1.5 - by YinYin - 08-02-2015, 06:00 PM
RE: VDC v1.5 - by NightmareX1337 - 08-02-2015, 11:43 PM
RE: VDC v1.5 - by Rhino.Freak - 08-03-2015, 03:22 PM
RE: VDC v1.5 - by YinYin - 08-03-2015, 03:42 PM
RE: VDC v1.5 - by bashscrazy - 08-19-2015, 06:55 PM
RE: VDC v1.5 - by Rhino.Freak - 08-20-2015, 01:06 PM
RE: VDC v1.5 - by Happy Clown - 05-14-2017, 11:46 PM
RE: VDC v1.5 - by AmadisLFE - 05-15-2017, 09:18 AM



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