07-31-2015, 08:03 PM
I see...
I don't really think featureful and (bug free + fast) are opposite but there are some technical difficulties about it: somehow people seem completely uninterested about LF2 IDE; no one gives feedback, no one report bugs and I have to figure out the whole thing myself I sometimes get surprised when I encounter some critical bug and that was there for a while. This probably means one of these:
-No one actually uses it I'm just fooling myself
-People are too lazy to write and tell something about it
-I fixed a non-existing bug
Anyways, it was a really satisfactory when I saw that green line in GitHub: %100 C# yay
!
Would you accept if I contribute to your project? It seems like you're doing things not the proper .Net way and there are some seriously weird designs in that code (Main and EncryptByte function in EncryptText class ??? Just why? You could simply use this working algorithm
)
I don't really think featureful and (bug free + fast) are opposite but there are some technical difficulties about it: somehow people seem completely uninterested about LF2 IDE; no one gives feedback, no one report bugs and I have to figure out the whole thing myself I sometimes get surprised when I encounter some critical bug and that was there for a while. This probably means one of these:
-No one actually uses it I'm just fooling myself
-People are too lazy to write and tell something about it
-I fixed a non-existing bug

Anyways, it was a really satisfactory when I saw that green line in GitHub: %100 C# yay

Would you accept if I contribute to your project? It seems like you're doing things not the proper .Net way and there are some seriously weird designs in that code (Main and EncryptByte function in EncryptText class ??? Just why? You could simply use this working algorithm
.gif)
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
There is no perfect language, but C++ is the worst.
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
There is no perfect language, but C++ is the worst.