(08-22-2015, 04:05 AM)STM1993 Wrote:(08-21-2015, 11:43 PM)bashscrazy Wrote: Its NOT THAT SIMPLE YOU KNOW .. I just might make a bigger frame or something, 82x79 for example .You don't need to actually increase the grid size, as Basch said you can simply move the character up and then colour the shield in. In the grand scheme of things, when this character gets data, you can simply adjust the "centery" value for the frame that uses this particular sprite so that it'd look like its in the correct position. Just make a note of how many pixels up you moved the whole sprite.
In Basch's example he moved the sprite up by 8 pixels, so in the data:
DC-Code:<frame> 191 falling pic: 45 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 29 y: 67 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
Change "centery: 79" to "centery: 71". Problem solved.
As for where the shield should be, I think it should stick to the arm. Knight should be a good example of what you can do with the shield.
I didnt need to do that:
![[Image: 9eb0416.png]](http://i.imgsafe.org/9eb0416.png)
(08-22-2015, 08:17 AM)Sänger Wrote: I was always thinking that he is holding a bow but then I had to go deeper :)
great stuff buddy :)
Thanks :D !
Done spriting the Super punch (sprite-base by Sanger) :
![[Image: 71b4d7b.png]](http://i.imgsafe.org/71b4d7b.png)
LF Extended ![[Image: 2518290.gif]](http://i.imgsafe.org/2518290.gif)
![[Image: e38dd1f.gif]](http://i.imgsafe.org/e38dd1f.gif)
(click on the pic) Deviantart
Might be back, might be not :^) anyways awesome to see you guys again!
![[Image: 2518290.gif]](http://i.imgsafe.org/2518290.gif)
![[Image: e38dd1f.gif]](http://i.imgsafe.org/e38dd1f.gif)
![[Image: 533172c.gif]](http://i.imgsafe.org/533172c.gif)
Might be back, might be not :^) anyways awesome to see you guys again!