A-Engine's game logic is pretty much done (I've release an extremely buggy beta of an A-Engine game here ), but I've been working on few optimizations here and there and adding additional gimmicks (including supporting "perspective projection" and ability to use 3D models!) such that the engine gets to deliver what it promised. I have set a deadline for myself for October, but I suck at sticking with deadlines.
Edit: @V: XD
Edit: @V: XD
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout