09-11-2015, 11:06 AM
(This post was last modified: 09-11-2015, 11:10 AM by NightmareX1337.)
(09-11-2015, 10:31 AM)Gad Wrote: That s not that easy. Dl Flash and try to export urself. Its damn toooooo much work. Would be faster to write an app to do it from 0
Hmmm.. Can I safely use generated examples in the first post? Did anything change significant in template much ?
Also, not sure which template to choose, initial one or more detailed one..?
Edit: I don't want to download Adobe CS if I really really need it since that I have limited internet and a slow windows system (writing this on ubuntu now)
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
There is no perfect language, but C++ is the worst.
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
There is no perfect language, but C++ is the worst.