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More HP possibilitys, how?
#3
(10-23-2015, 11:27 AM)STM1993 Wrote:  
(10-23-2015, 11:08 AM)Inny Wrote:  I want to give a Char more Hp (>500) but i don´t know how.
Check the mainsite. Here's a link to one of the relevant articles you'd find useful.

(10-23-2015, 11:08 AM)Inny Wrote:  My first idea was to let him spawn an invisible Heal balls on reaching "bleeding"-low hp
and controll his HP by abdonning the MP for him compleatly and regulate it over the amount of healing/mp cost.
There isn't a way to automatically detect your current HP level.

Thanks for the link!
Sorry for not cheking in earlier but i had tons of stuff on my hands... :-(

Can´t I use a selftargeting Healball like johns that has an Hp limitation to use like Firens Explusion?
atleast that was my first Idea... and to let it trigger on the walking frames...
so that it would to apper as that that char has a ton(but still fixed) of health.
EDIT: like still the max 500 but regen 200 at a fixed point so it would apear as 700 in total

So the MAIN IDEA is like a "Boss" dragon that doesn´t need MP for skills and has more HP than others...
but i don´t want it to have an Infinit amount of health or rather a controllable amount of health.
as a char he can become wiered in a way, because i don´t want him to be playable... just... a boss... you know ^^ ...
getting a little unconventional with things xD
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Messages In This Thread
More HP possibilitys, how? - by Inny - 10-23-2015, 11:08 AM
RE: More HP possibilitys, how? - by STM1993 - 10-23-2015, 11:27 AM
RE: More HP possibilitys, how? - by Inny - 10-25-2015, 11:48 PM
RE: More HP possibilitys, how? - by Rhino.Freak - 10-26-2015, 02:23 AM
RE: More HP possibilitys, how? - by Inny - 10-26-2015, 04:49 PM
RE: More HP possibilitys, how? - by Rhino.Freak - 10-26-2015, 05:36 PM
RE: More HP possibilitys, how? - by A-Man - 10-26-2015, 05:51 PM
RE: More HP possibilitys, how? - by Inny - 10-27-2015, 10:49 PM



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