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Little Fighter 3. Hopes and expectations
#41
(12-09-2015, 06:11 PM)A-Man Wrote:  So yes, what do you guys think of using the A-Engine for this?

You want others to contribute right? If so you will probably want to open source A-Engine. But making a community powered software -especially a game- is not easy:
- We are spread across the planet, we are in different time zones, we have our lives, it's not easy to truly become a dedicated team - as mentioned by @Sanger
- It's not easy to decide something as a team
- People don't like contributing to other projects when they don't feel like it's their, like when they try to make changes but get refused and when things go to other direction they don't want.
- Developers find it more attractive to start their own project instead of learning your code.
- For me I don't think I can mess up with C++. You may be loving it but I hate it. I would rather continue my ULF or whatever engine... Ever since @tyt2y3 proved LF2 can be written with a script language like javascript, I don't want native code... It's PITA.
- If you didn't write your code in a clean-formatted fashion and commented it, don't even expect a human-kind to contribute. This is even more serious with C++.
- When you make progress slower than you imagined, motivation graph decrease logarithmicly.

But let's not be too pessimistic:
+ Marti & Starsky Wong were 2 people and they made LF2 around 2002.
+ Believe, and you can do it.
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
[Image: sigline.png]
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
[Image: sigline.png]
There is no perfect language, but C++ is the worst.
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RE: Little Fighter 3. Hopes and expectations - by NightmareX1337 - 12-09-2015, 09:08 PM



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