Quote:- We are spread across the planet, we are in different time zones, we have our lives, it's not easy to truly become a dedicated team - as mentioned by @SangerOf course we're not going to be a dedicated team. Timezones are irrelevant, since there are projects which have made it to light by teams who communicated with email. Anything as fancy as video calls or whatever is really unnecessary.
Quote:- It's not easy to decide something as a teamCan be learnt as discipline. The moment something gets out of hand, a poll can be started and people can state their votes. The decision which gets the most number of votes gets implemented. That's how it should be because everyone should understand that its not only their project, but that he's working in a team of many people involved who might as well have ideas they want to see in the game.
- It's not easy to decide something as a team
- People don't like contributing to other projects when they don't feel like it's their, like when they try to make changes but get refused and when things go to other direction they don't want.
Quote:- Developers find it more attractive to start their own project instead of learning your code.I presume you're referring to the A-Engine source. Yes, they truly do, and that's no solution really, but rather names a problem for why working on a new game engine might not work. I hope to make the A-Engine open source anyway, but I assume people will not have to modify the source to do what something like LF3 would need. Most important of all of this are the datachangers learning how to use some engine.
Quote:- For me I don't think I can mess up with C++. You may be loving it but I hate it. I would rather continue my ULF or whatever engine... Ever since @tyt2y3 proved LF2 can be written with a script language like javascript, I don't want native code... It's PITA.lol, I understand. I've never worked side by side with another programmer before, so that's put me in a bad position. But what other options are you referring to? AFAIK, every game LFE members are working on except tyt2y3's and yours are written in C++ or gamemaker (which is very similar to C/C++ I heard) :P. But if you have any other suggestions and alternatives, then go ahead and state them.
- If you didn't write your code in a clean-formatted fashion and commented it, don't even expect a human-kind to contribute. This is even more serious with C++.
I think I have enough motivation to do this, and I know some others are willing to do this too.
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout