Yes, of course. I don't imagine anything KOFy. Though I think it'd be more likable if they're not LF2 proportioned. The quality of animation is more important than the looks, so how about you show what you think would be most manageable by spriters here? klodasmone isn't here to maintain the thread, so it may be better if you could start another one.
Edit: Let me add something to my previous post:
Edit: Let me add something to my previous post:
Arcane Wrote:Talking for myself, I might be able to do a char but to be realistic I think I would never finish it. Even if one is able to sprite in that style, sheeting is time consuming as hell and takes hours/days even weeks if u want a nice outcome.That style? We haven't agreed on a sprite style yet. Plus, I don't want you to imagine working on this as picking a character and working on him until you're done, no. It may work best if everyone is set free to work on whatever part of the game. You may work on a move without shading and post it, or you may take non-shaded sprites from the thread and shade them. You may take a sprite and create the keyframes for a punching animation, or you may take the keyframes done by someone else and do the inbetweens. This way of working might keep things more fun in the long run and keep styles consistent. Something similar could be applied with coding.
Simoneon edited this post 12-10-2015 02:46 PM because: |
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