12-11-2015, 02:28 PM
(12-11-2015, 12:01 PM)Sänger Wrote: About 40 minutes but is that a issue? Biggest problem was finding a palette.I don't know whether 40 minutes is much for you guys or not (it took me hours to do my contest entries), but time is of course an issue. A fella animator/spriter who works in the industry once told me that you actually get to 'learn' the character when you do more and more of his sprites, and that as you get used to him, it becomes faster to sprite his frames. But yes, unless you're planning to do all of this yourself, then a common-ground or something closest to that must be met.
' Wrote:Progress will be super slow and therefor motivation will be gone real soon.Slow and steady is fast. That's what they tell soldiers in armies.
We've barely started with anything if at all. You make some valid points which for sure need to be addressed before sprite work even starts. I just want to say that while I am starting this as a coder, I'm going to try doing some sprites, backgrounds, animations..etc work myself and hopefully learn more in those fields which I am not currently good with. I'm hoping you could as well see it from a similar point of view. We want to push this community forward for another half a decade at least, and the standard must be powerful!
' Wrote:1. Original bandits (picked up from bandit_0 sprites)Yes, you did very nice work (it would be awesome if you could show the different stages the sprite goes through next time you do something like that). But I was talking about the reddish and blueish pallates you gave to the bandits. Are those entirely different color palettes or is it just a result of messing up with the RGB channels of the sprite?
2. KOF XIII colors tooked from some sprites.
3. My own personal taste.
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