3D textures are actually useful for edge-interpolated Skymaps/Cubemaps. I am planning to implement those sometime in the future, but just placing the textures around you in a cube can do. I doubt an LF2 beatemup-like game would need those though.
Edit: They're actually useful for point source shadow-mapping, and reflective/refractive materials too. But the latter aren't for the engine users to be concerned with I guess.
Edit: They're actually useful for point source shadow-mapping, and reflective/refractive materials too. But the latter aren't for the engine users to be concerned with I guess.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon
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