Blue Phoenix made a good point there (even though LFO style wasn't the upgrade we were looking forward to). In order for the style to stay consistent, what say if we work towards a template character first?
(12-12-2015, 09:26 AM)Someone else Wrote: Sky box cube maps (which is what I assume you are referring to, if not please correct me), are not 3D textures. They are 6 2D textures, handled in a special way in order to interpolate them properly.You generate the 3Dtexture cubemap using 6 2D textures. They're 3D textures which you even need to use the r coordinate to get a fragment off :P
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout