(12-12-2015, 09:40 AM)A-Man Wrote: You generate the 3Dtexture cubemap using 6 2D textures. They're 3D textures which you even need to use the r coordinate to get a fragment off :PYou are wrong.
This is a cube map texture: https://www.opengl.org/registry/specs/AR...be_map.txt
This is 3D texture: https://www.opengl.org/registry/specs/EXT/texture3D.txt
The cube map extension even mentions 3D textures, but it never refers to cube maps as 3D textures. Despite them being accessed with a 3D vector does not make the texture itself 3D. The thing is a 3D texture already means something, so also calling cube maps 3D textures only serves to confuse and make the term unecessarily ambiguous.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.