Quote:Guys from the forum dont have time to sprite for money. You think you could find volunteers?Pffft. The fact that my hobby can get me paid doesn't mean I need to get paid to do it. Ever heard of people paying to practice golf? These are people who actually pay to do what they like. Either way, I really hope we don't go offtopic again. If you're doubtful this will work out, then I ask you to lean back on your chair and watch before you make any conclusions.
(12-12-2015, 02:59 PM)Faker Wrote: How about having 3-4 bars like in HF?Hero Fighter uses a stamina for running, dashing and mana for special attacks. How stamina works in HF is not very useful/effective for gameplay, and it maybe difficult to keep track of 3 bars let alone 3. What if guard points are there, BUT they do not appear as a bar? Like the points will count and your defense will be affected by it, but the bar will not have an interface on the screen? For energy, what if every character gets only 1 bar beside his HP? I was thinking if we get a special bar for energy attacks, and a stamina bar for physical attacks, then characters like John who fight mainly with magic will not make much use of the SP bar. What we can do instead, is have different characters have different bars to suit them. Like John can have a magic bar instead (its design can be a potion which fluid's decrease). Rudolf can for example have a skill bar, and characters like Davis can get a stamina bar. Having different bars can be an excuse for why some characters have theirs regenerate faster or slower than others further giving us more room to nerf/buff-up characters when we get to the character balancing stage hopefully.
One for mana, movement energy and one for hp, and maybe one for shield?
Defense in the air, also crouch and maybe kick/punch variations?
As for your idea of the 'tired' state upon losing stamina, I've tested it before and it got very annoying. Luckily, I found a test build you can download which has just that (I hope it works). That is almost a year and a half years ago and of a completely different game, so don't scale the vision of the game down to it. Just keep using a move which depletes your stamina and the character will go to the tired state. Is that what you was talking about?
yay for defense in air and alternative kicks in between the punches.
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