Pay it no mind mate.
The thing about using original LF2's sprites would make it be just another 'mod', no matter how good it turns out to be. That's if we got with LF2 characters in the first place (as that is making some people in the other thread angry). I will try contacting U1 and ask for permission to make a fan-game with Little Fighter characters, and if that works, maybe we can get the man power to make something bigger happen. And regardless, I leave it to the spriters to decide what style they'd like to use. But I highly urge it isn't LF2-proportioned. These are some very well executed retro works, if you think they can make things simpler:
http://z-studios.deviantart.com/art/Flash-520130675
http://z-studios.deviantart.com/art/Here...-507037392
Edit:
I am designing the A-Engine as an engine, not a game. The menus and all can be completely redesigned from outside the source. Bars and all of that can be set per object.
The thing about using original LF2's sprites would make it be just another 'mod', no matter how good it turns out to be. That's if we got with LF2 characters in the first place (as that is making some people in the other thread angry). I will try contacting U1 and ask for permission to make a fan-game with Little Fighter characters, and if that works, maybe we can get the man power to make something bigger happen. And regardless, I leave it to the spriters to decide what style they'd like to use. But I highly urge it isn't LF2-proportioned. These are some very well executed retro works, if you think they can make things simpler:
http://z-studios.deviantart.com/art/Flash-520130675
http://z-studios.deviantart.com/art/Here...-507037392
Edit:
Quote:3D models would also be possible, to do, and if done well I believe it would fit very well into a Little Fighter style game.I actually heard they're easier to make than 2D sprites, since you can make the character model and then just control the joints. We can try that out, but I am not sure how many people here have worked with 3D before.
Quote:When it comes to mechanics I would say we should try to avoid hard coding as much as possible into the game, but instead try to leave as many options as possible for character designers. If you want to make a character that does not use mana, that should be possible, if you want you could give him/her a different resource, or just not give the character a secondary bar. If you want to have multiple resources that makes sense too.Are you settled with using the A-Engine, or do you think we better start working on a new one?
In short: Do not hard code things whenever possible, if we really want this to be heavily moddable.
I am designing the A-Engine as an engine, not a game. The menus and all can be completely redesigned from outside the source. Bars and all of that can be set per object.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout