12-13-2015, 03:28 PM
(12-13-2015, 06:56 AM)A-Man Wrote: Are you settled with using the A-Engine, or do you think we better start working on a new one?I do not know enough about the engine to form an educated opinion on it. One thing that I would kinda worry about is that you have been working on it for a very long time, and depending on how much your coding style has changed over time, there may be a lot of old code in there. Also if 3D models are to be used, and the engine was originally designed with 2D sprites in mind, then that may cause issues.
I am designing the A-Engine as an engine, not a game. The menus and all can be completely redesigned from outside the source. Bars and all of that can be set per object.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.

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