12-13-2015, 05:28 PM
as for the sprites just to take actual sprites at the beginning, also same for DC, well I can help if DC code must change to be useable.
@bars
we have these invisible (point) things in Lf2: mp,hp,fall,bdefend,armor,lifes (only on stage mode), firzen defuse timer, I think I have not forget anyone.
now extra can be: "running",money/points,other collecing power and every special move can have its own "counting points" (which can be converted into bar).
for me mp hp are very good. "breath", which can include running, jumping and other movements can be into mp. So just one mp for every move, run, jump. Some chars may have separated bars.
@bars
we have these invisible (point) things in Lf2: mp,hp,fall,bdefend,armor,lifes (only on stage mode), firzen defuse timer, I think I have not forget anyone.
now extra can be: "running",money/points,other collecing power and every special move can have its own "counting points" (which can be converted into bar).
for me mp hp are very good. "breath", which can include running, jumping and other movements can be into mp. So just one mp for every move, run, jump. Some chars may have separated bars.