02-24-2016, 04:49 PM
(02-24-2016, 03:21 PM)A-Man Wrote: Even though you keep comparing mafia abilities to civilians'.
The fact that I compare mafia abilities to civilians doesn't imply that I think that they must be balanced.
There were some posts in page 58 that made me think that people were calling the game broken, because there was not balance among individuals.
I think that the opposite of that (unbalanced abilities among individuals) is a necessary but not sufficient condition for a game to be called "balanced". If abilities are balanced at an individual-level, they are not balanced at a faction-level, since Mafias are a minority. So, you always have to make an explicit or implicit comparison between them if you want a balanced game.
(02-24-2016, 03:05 PM)mfc Wrote: Also, Even if darl didnt have power to convert, no way 95% mafia winning. Nave already died, cosmic died. vigilante known. After checking enough people, we would eventually realise the rats. 2 mafia aint winning vs like 10 townies.
And if amadis kept his mouth shut and agreed with darl, monk side could have an edge but still, i was planning to sacrifice darl to reveal somebpdy's identity anyways and if monk dies, whole faction fails. your 95%town loss is borken.
(02-24-2016, 03:26 PM)mfc Wrote: My not safe list wasnt bulletproof and townies knew it. I even put coroner to townie part in one of my posts after you revealed so. And appc and ariel never stopped suspecting amadis. there you go. They would eventually kill amadis and only 1 mafia jernemis left. even if he keeps killing, i dont give him too much chances. All I did was transparent and documented. My mighty townies would figure out.
Ok, I agree with Ramond now, you need to get off your horse. The fact that you don't see how much chances the mafias/cult had before the revealing is surprising.
It's true that I would get Amadis killed eventually, but Jernemies? Not a chance to figure him out without Ariel.
You're probably thinking "But how can Jernemies/Darl win this alone?". Remember that if we were to fail on the day lynch, it would mean 2 dead players for that phase (day/night). Also remember that when Rhino is killed, the lynching is skipped.
What I think would have happened:
Day 4 - Klodasmone dies (I would have pushed it in that direction)
Night 4 - mfc dies (No more alignment checking)
Day 5 - Ariel dies (Everyone suspected him except me)
Night 5 - Rhino dies (Double kill), MangaD is converted (Because of his abilities)
Night 6 - A-Man dies (So Jernemies could stop roleblocking him)
Day 7 - Amadis dies (I would have guided the town against him after Ariel's lynching)
Night 7 - EF dies, Darl converts me or Simoneon
At this point, the players alive would be (let's assume I'm converted):
Jernemies - Cop - Mafia (Monk's faction)
Apoc - Necromancer - Citizen (Monk's faction)
MangaD - Governor - Citizen (Monk's faction)
PF - Artisan - Citizen
Simoneon - Joker - Citizen
Darl - Monk - Independent (Monk's faction)
And it's game over, Monk's faction wins.

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