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The A-Engine: A new Beat 'em Up game engine
#64
Here are few things I'm puzzled by:
- How does your shader implementation blend with the engine? How can someone use uniforms and such in glsl without altering the source code? Is this going to be easy? Do you have a default shader program hardcoded in engine?
- Do you really think blending 3D models and 2D sprites going to feel natural? Isn't it unnecessary complication?
- Do you have any idea how hard 3D modeling is?
- You seem to be trying to finish everything at once. Why don't you finish a small subset of engine and make it playable as soon as possible so people can start experimenting faster and you can incrementally develop it as time goes by?
- Still not using source control?
- A-Engine seems like it's going to be way too complicated. Is there any plan on simplifying it? (it almost requires fair programming skills for anything serious)
- How does your engine handle memory management of your a-scripts?
- Being able to do string processing in a-script seems too dangerous and unnecessary...
- Did you ever thought about using Lua as your script backend (or whatever suits)? Lua is designed embedding in mind and it's known to be the fastest script language (people write nontrivial games with it)
- Do you actually want to make it open source?
- Is this ever going to finish? :D
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
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Thanks given by: A-Man


Messages In This Thread
A-Engine Supports 3D! - by A-Man - 11-23-2015, 07:40 AM
The A-Engine: Naming Conventions - by A-Man - 01-04-2016, 07:16 PM
RE: The A-Engine: A new Beat 'em Up game engine - by NightmareX1337 - 04-02-2016, 01:38 PM



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