04-04-2016, 04:37 PM
(04-04-2016, 06:43 AM)ayalx Wrote: I haven't thought about itMy understanding is that if one player presses F5 every player will go into turbo mode, so all you would have to do is simulate one player pressing F5 when a ping command is issued, and that would be enough.
I could design the command so that all the players would have to press F5, but it is not very convenient.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.