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*TRUE* OOP and Other Paradigms
#11
(04-04-2016, 06:25 PM)A-Man Wrote:  So it's performance vs memory. But the latter is usually way more abundant, so storage is what I'd try to stick with as well.
Wrong. CPU caches are a thing and because of that using little memory can actually be faster.
For more information: https://www.youtube.com/watch?v=rX0ItVEVjHc and https://www.youtube.com/watch?v=WDIkqP4JbkE.

(04-04-2016, 06:25 PM)A-Man Wrote:  What do you think of friends? Now that and encapsulation would be head-to-head in a way.
friend
is iffy at best. Whenever I use it I always feel kinda dirty, with the exception of operator overloading where the non-member variants are preferred.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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Thanks given by: A-Man


Messages In This Thread
*TRUE* OOP and Other Paradigms - by A-Man - 03-31-2016, 06:51 PM
RE: *TRUE* OOP and Other Paradigms - by Som1Lse - 04-02-2016, 04:05 PM
RE: *TRUE* OOP and Other Paradigms - by A-Man - 04-02-2016, 08:59 PM
RE: *TRUE* OOP and Other Paradigms - by A-Man - 04-03-2016, 08:37 PM
RE: *TRUE* OOP and Other Paradigms - by Som1Lse - 04-03-2016, 09:24 PM
RE: *TRUE* OOP and Other Paradigms - by Som1Lse - 04-04-2016, 05:19 PM
RE: *TRUE* OOP and Other Paradigms - by A-Man - 04-04-2016, 06:25 PM
RE: *TRUE* OOP and Other Paradigms - by Som1Lse - 04-04-2016, 06:41 PM
RE: *TRUE* OOP and Other Paradigms - by ayalx - 04-04-2016, 07:37 PM



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