06-28-2016, 08:33 AM
Hello @Zelphir,
Issue 1:
I am working on translating the MultiServer 2.0 from C# to C++. It is in a usable state now and you can compile it on Linux (it is cross-platform).
https://bitbucket.org/MangaD/lf2-multi-server-2.0
Issue 2:
The problem here is that MultiServer 2.0 uses ddraw.dll for the controls. But under Wine, the ddraw.dll on the LF2 directory won't load first because in the Wine configuration it is not set to override. Further instructions here. If you are using PlayOnLinux, you can access winecfg by clicking on the "Configure" button, selecting the LF2 prefix on the left, go to "Wine" tab and click "Configure Wine".
Issue 1:
I am working on translating the MultiServer 2.0 from C# to C++. It is in a usable state now and you can compile it on Linux (it is cross-platform).
https://bitbucket.org/MangaD/lf2-multi-server-2.0
Issue 2:
The problem here is that MultiServer 2.0 uses ddraw.dll for the controls. But under Wine, the ddraw.dll on the LF2 directory won't load first because in the Wine configuration it is not set to override. Further instructions here. If you are using PlayOnLinux, you can access winecfg by clicking on the "Configure" button, selecting the LF2 prefix on the left, go to "Wine" tab and click "Configure Wine".

Chat
Multiserver 2.0

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